Sound

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From the Asset Store
Grenade Sound Library contains: 135 sounds 50 grenade sounds and 85 surface sounds
  • I have a question about sound. Why isn't all sound loaded at start? Is there a limitation that requires it to load at runtime?

    I'm aware of the preload action, but I wanted to ask this

  • It's so the project loads faster. Sounds which aren't played aren't downloaded at all, and music can often be very large and is streamed during the running of the game. I think this is important since often sound can make up the majority of the project file size. Having your project load in 1 minute instead of 4 minutes is worth a little latency on the first time the sounds are played, which you can cover up with preloading. And thanks to the offline cache there will be no delay on the second play.

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  • Could there be an option to make it load all at first? I have less than 600kb of sound (and that's counting both formats) so it would be more beneficial to me to have an extra 5 seconds of loading than a .2 second delay when playing the sound for the firs time

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