There has been a growing thread on the Ouya developer forum regarding the software implementation of the Deadzone.
Ouya Deadzone problem
I remember using the gamepad for a PoC twinstick shooter in Construct 2 and noticed an angle problem. So like the last pages of the Ouya thread. I decided to write up a Construct 2 version of the test app.
The design of the app is that when the left analog stick is moving. A transparent dot will be drawn at the location. The result is that an apx a circle is drawn.
Ideally an image similar to this an XBox 360 controller
After testing the program. That is not the result.Construct 2 Test CAPX
The thread at the Ouya website linked to an article that suggests another way for doing a a different deadzone. Where the only the centre is dead not the along he entire XY axises.
Now I admit that I dropped the twinstick shooter I was doing for the Ouya in favour of only needing a pure left/right, but I thought I would still bring he attention that the current C2 deadzone implementation could use some work.