Greetings from Mexico!
Recently I made a game, it have 3 layouts and a maximum of 50 actions, the size of the layout is 1920 x 1080, it have sounds, sprites animations.
When I export it to be executable (Windows, Mac, Linux) it's run a slower than I expect in some computers.
In the Mac Book where I made the game, it runs perfectly fine, no mathers if is OSX or paralles Windows.
But when I run it in another computer is slower.
What it can be? The size, the effects, the computers?
Thanks a lot and have a nice day!
Graphics driver, memory, CPU, etc... etc... Size of your graphics, amount of objects, number of overlapping layers onscreen at once, etc...
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Since your layout size is 1920 x 1080 I'm guessing you're running it on fullscreen 1080p? If so this is REALLY cpu-intensive, so it's either your CPU or GPU that can't handle it well.
Really depends on your pc specs!
also make sure you are reading the performance guide and not having graphics that are the size of the canvas...
I will make it on 1280 x 720 and see what's happen.
Thanks for the answers