there should be dynamic z-indexing which i am missing.
example - you have a house. when you character is behind the house - set the index to be behind the house, but when > 50% of Y (you get in front of the house) then set the index to be infront of the house.
it would help with 2.5D games / isometric.
also i hate how you have to change that all the time - example - i set that my mines for example have index 1
and then i create a character with index 2. but if i again create a mine - she doesn't have default index 1, gets index 3 and is above both of the last objects which makes it wtf. i would recommend that you add a "default zindex" property Ashley (thnx)