How do you prevent an object from scrolling? I have some debugging info shown on the screen (text object) but they scroll with the screen and go out of sight. I have looked under the layer properties, object properties and in behaviors. Is this achieved with events? I know I am missing something obvious here, it's just that I just started to work on an actual game engine and never used this functions in C2. So I have no idea where they are situated.
Thank you.