My Scirra Store income and upcomming ebook

0 favourites
  • 4 posts
From the Asset Store
A system for storing and processing information online
  • I thought some of you might be interested on how profitable are sells in Scirra store, so I share my experience here.

    In August 2015 I wrote an ebook Android app with C2. Tips&Tricks. Sells started in September 2015 and remained till December 2015. So the ebook was available to purchase for four months in the Scirra Store.

    Actually it was available later as well but I have changed the price to $99. By mistake at first but then I left it like that so to scare the customers. The e-book got already a bit deprecated and I didn't want anyone to buy it. Was planning to update it later but after all I removed it from the store today.

    So whithin 4 months ebook has been sold 50 times and gave a profit of £93.36. Which is not bad in my opinion.

    Thank you everyone who purchased the ebook! I mostly spent earned money to buy other ebooks and stuff related so it was like share knowledge for knowledge - awesome <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    Soon I will write another ebook related to mobile development which will cover:

    - C2 performance optimization

    I was always a performance freak, and I think I've pushed my recent app to the limits.

    The game has hundreads of objects moving on the screen most of the time and there are more than 10 bullets spawn per second. So huge GPU and CPU consuming game. Tens of thousands collision counts per second. Initially this game worked with about 30 FPS on SGS4. Now after all the performance optimization tricks implemented it works with 50-60 FPS on the same device (on Crosswalk 15).

    So the results are really awesome.

    - How to work with CocoonIO and Intel XDK at the same time.

    Sometimes CocoonIO or Intel XDK might be bugged or have security issue with lates update or simply one of them might release revolutionary update etc. so it is useful to know how to switch between them even if your app is already published.

    - How to manage big projects in C2

    Basicaly this will cover the semantic of code and overall project. So some tips which will help you not to get lost in your code once it gets bigger then you expected.

    All these informations will be also published on my blog FOR FREE. However if you'd like to have a PDF version or simply support me in what I'm doing you'll be able to buy it in Scirra store as well.

    My blog is under construction at the moment. So if you'd like to be notified about all those things you are more than welcome to follow me on Twitter (https://twitter.com/TobyReeno) or Facebook (https://www.facebook.com/TobyRgames) for now.

    Thanks! Stay Tuned! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Congratulations for your success in the Scirra Store. I liked you Facebook page and looking forward to your new writings.

  • Interesting stuff. Keep up the good work!

  • Thanks guys .

    For now my prio is to finish the website with blog and release my app. Soon after that I'll start writing. Will keep you updated

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)