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I have this bullet which I say scale to "1.2" when fired.
And the darn thing looks like a dinosaur egg size (almost 2 - 2.5x times) the actual sprite.
and same with any scale .. 2x looks more like 4x.
Anyone else having similar issue?
Did you scale it down when you put it on your layout?
Look at your actual sprite (not what's on the layout) and compare it to what you see in the compiled program
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Scaling is working fine AFAIK. Share a .capx to show what you're doing.
Maybe the event is repeating and scaling the object more than once?
But yeah, a .capx should help.
Aw... so the scaling happens on the actual sprite size and not instance 0 :P .. Oops my bad.
Thanks everyone for the reply.