Construct has built-in savegames support.
Thank you very much for replying,
With all due respect to the save game feature,
The problem here is that when a user starts playing a large game such as "candy crush" there are possibilities that he/she may have to uninstall the game in between when he/she has not completed it yet,(it could be a device damage, device space shortage or a user may get bored for once but want to start playing again),
In such a situation when the user will install the game again/or in any other device, the saved game cannot be accessed unless it is reinstated from an online(cloud) storage with ex. facebook login as storage id
So can you please tell whether its is possible in any way to do so?
Edit : I just read the link you shared, and i now know that i can take my game anywhere i want but the question still is that can we use facebook cloud to automatically save game data and give it to user whenever he/she needs it like candy crush does.