Is there a max game save size on Node Webkit?
From https://www.scirra.com/manual/188/local-storage :
To prevent abuse, most browsers implement a storage quota, which is a maximum amount of data that can be saved locally. On most modern browsers this is at least 50mb. If the quota is exceeded, the On error trigger will fire.
But on NodeWebkit, what is the limit and can it be increased? Does this also affect the built-in save feature of C2 or is it a separate storage?