RPG in C2

  • RPG's are a notorious genre - possibly the most notorious - for being deceptive about how difficult they are to code. They seem simple looking from the outside, but when you actually try to code one, even a simple one, it turns out to be a monumental(ly complex) task with tons of interconnected systems that all have to play nice together.

    RPGs are probably the second hardest genre to make, second only to MMOs!

    I'm not sure from a development standpoint that there even is such a thing as a simple RPG. And while it could be done, trust me, I can tell you from experience of having tried to make a 'simple' RPG (it turned out to be not-so-simple) without families - it's possible, but you really don't want to! Had I known how to use families properly from the start, it would have saved me literally an entire year of development time! It's worth waiting for families to be implemented, since they're in the works already.

  • What Arima said.

    Also... Arrays are adequate for storing values for stats and whatnot, but for stuff like data entry, it's freaking tedious. Proper data structures (like the 'S' plugin Lucid made for Construct Classic) would alleviate that heavily, and be much easier to organize.

    An XML object would be a godsend too, btw.

  • As this falls in quite well with my current game I will sit down this evening and implement a few levels similar to a Dragon Warrior style RPG.

    I will also try my hand at designing a simple graphical CYOA style game. If it works well I will post the capx.

  • I have been making RPGs for a long time, I started with RPG Maker '95 all the way to 2k3, then I switched to RPG Toolkit, but was too buggy and lacked support. sO then came MMF2, I have made RPG systems there, not that difficult. But I think I can say this, cos I've been doing it for a long time. Although, I never used arrays, I have mixed feelings about them: I like them, cos of the sorting capabilities and the organization, but I dislike them lots, cos it's a pain in the neck to have to remember the positions of items. MMF2 has this great array, where you can name the cells basically, so you are using an array with named items, which to me, it was much easier to remember and organize. RPGs do not NEED arrays, but can benefit greatly from them, I just do not like them for the reason stated above. Variables are much easier to use for me. RPGs however, like someone else said, need "Families" or "Classes", this is useful for everything in an RPG, from the mapping system, to item management. Yer dev. time will cut down an immeasurable lot with them!

    I am currently working on an RPG as well, a JRPG kind, like Dragon Warrior, but not exactly like that. Side-view battle system, like old school Final Fantasies and quite long. Haven't started it yet, cos I am waiting for C2 to get more stuff in it, specially an EXE export, cos it's a little too big for a web game. But this is my particular case, you can still make an RPG right now, but I would suggest to wait for Families/Classes to join the party. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Haven't started it yet, cos I am waiting for C2 to get more stuff in it, specially an EXE export, cos it's a little too big for a web game. But this is my particular case, you can still make an RPG right now, but I would suggest to wait for Families/Classes to join the party. <img src="smileys/smiley2.gif" border="0" align="middle" />

    This. Construct Classic has everything you need to make a RPG, but has a few stability issues (apparently) with huge games, like RPGs... So if you're interested in making one with C2, there's no doubt that everything you need will be added in time. Just got to wait.

    And while you're waiting, there's nothing to stop you creating all of your art assets, writing the backstory, the lore, the main quest, exploring your characters etc etc. You've got a good year or two yet I imagine, which is plenty of time to have everything ready, allowing you to blitz straight into the engine without worrying about creating the resources ;)

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  • This. Construct Classic has everything you need to make a RPG, but has a few stability issues (apparently) with huge games, like RPGs... So if you're interested in making one with C2, there's no doubt that everything you need will be added in time. Just got to wait.

    And while you're waiting, there's nothing to stop you creating all of your art assets, writing the backstory, the lore, the main quest, exploring your characters etc etc. You've got a good year or two yet I imagine, which is plenty of time to have everything ready, allowing you to blitz straight into the engine without worrying about creating the resources ;)

    Yeah, I'm so confused about what to do right now. I have been doing all other stuff, artwork, music, etc. ( I cannot sprite for crap, so character sprites are the only thing not made by me, but oh well, I am not planning on selling it anyway). The story is pretty old so it only needs minor tweaks, everything else is done, cos this is an old idea, that could never come into realization (6 computer crashes, and I never made a back up, lol, yeah I know). Creating resources takes certainly maybe even longer than game engine. I have been tempted to use CC, but I have heard it is no good for big games, so I dunno. Also, one thing I am not sure, is the mapping system. If C2 will offer sometime in the future tile support (I saw it on a poll for wanted features), if it supports alpha channels and what not, it could be amazing, it would also be good if it supported custom single tile sizes.

  • Well since you guys are wandering off to stereotypical rpgs

    I would rather aim at a "Castle Crashers"- like game judging by what Construct 2 currently offers.

  • Well since you guys are wandering off to stereotypical rpgs

    I would rather aim at a "Castle Crashers"- like game judging by what Construct 2 currently offers.

    I'm just not cut out for that kind of game.

  • Well since you guys are wandering off to stereotypical rpgs

    I would rather aim at a "Castle Crashers"- like game judging by what Construct 2 currently offers.

    I think that's more of an adventure game, not an RPG. Golden-Axe style game.

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