I was wondering if there is a way to resize an image (in terms of kb & not dimensions) that we load from "load with url action"
The thing is that i am letting my user pic and image from his/her device wth hlp of FileChoser plugin
--- then i am loading it in a sprite with "load image from url" action and resizing sprite to 100x100 size
--- then i am saving the sprite's image url in local storage to load it when user play it next time
The problem is that once the player chooses an image, the image could be a very heavy/large size image and when the player load it again it will be laggy experience
so is there a way so that i could only save a 100x100 image of whatever the user has uploaded?