As it is right now, you can apparently only use the "Simulate jump" action for the Platform behavior when the object is on the ground, which usually makes sense -- but there's many more uses for forcing a jump than simply jumping! <img src="smileys/smiley17.gif" border="0" align="middle" />
I want to make it so my character jumps off of enemies' heads in the traditional platform style, for example, but in order to do that right now I'd need to have an invisible solid object over the enemy and have the player "land" on the enemy's head, then jump off -- but this doesn't always work, and is needlessly complicated to begin with. A simple change would fix this in a jiffy.
(Also, it'd be awesome if all the CC Platform controls could be implemented, such as Set Horizontal/Vertical Speed and whatnot!)
I'll see if I can do something for the next build!
Thanks a lot Ashley, I really appreciate it! <img src="smileys/smiley4.gif" border="0" align="middle" />
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You're lucky, r61 went up today and it's got set vector X/Y in platform which should do the trick :)
Haha, you should've just lied and said you released a new build specifically for me. <img src="smileys/smiley36.gif" border="0" align="middle" />