I'm using the save/load feature in my game.
We can 'tag' the objetcs you don't want to save with the NoSave behavior.
But I've bump into a little issue and was wondering if there was a trick or something to avoid that.
When you 'save' the game, it seems it also keep in the save the size of the layouts. I find no way to avoid that.
Why is it an issue?
Well let's imagine a scenario :
-You realease a game using the save/load feature
-Players play it and save their game
-You want to update the game to add new stuff or fix things
-In the update, you decided to make a room bigger with more bonus because it was good for the game balancing
-Players get the update, load their game
-They get stuck with the old layout size (the camera don't go further)
-They have to restart a new game to get the changes
So is it important to save that layout size info in the save feature?
Perhaps there's a way to avoid that?