Hi guys. I'll try to keep this clean and blunt.
TiledBg object in C2 is very undeveloped. To the point where it misses a lot of its major functionalities.
Just recently i have switched from CC to C2 so i was incredibly suprised how handicaped the TiledBG is in C2.
In CC i could Offset the TiledBG image, rotate it, scale it. When in C2 its all gone. I did some research and i know that you had some troubles even coding the whole TiledBG into C2, but the difficulty should not be an excuse when we're dealing with comercial product, such as C2.
I would like for you guys to finish TiledBg or at least develope it to the point where TiledBG in CC stands. To encourage you i will give you some examples:
1. Animated BG without the need of extra animation frames
You just keep offseting/rotating the TiledBG.
You could take any seamless texture, make it as a TiledBG and set a Random offset for the graphics to make each level diffrent.
3. Beams, lasers, energy bars.
In this case you could have a nice looking "animated" laser effect with evergrowing offset on one axis, simulating energy beam.
4. Size changing, animated elements such as Interface.
Like lifebar or energy bar that keeps on moving (offseting or rotating)that changed its size but doesnt go outside of set boudaries.
Those are just a basic examples, that come to my mind in 2 minutes of thinking. I had a long list somewhere but i couldn't find it.
I request for TiledBG to be developed at least to its CC version funcationality.
Regardless of the costs. Its vital and crusial and will not only make many thing easier but will also introduce many features impossible without it.
Especialy as the whole TiledBG idea/concept is propably as old as gaming in general. Its been here from like always and should not be ignored. Especialy when rival softwares has this. So you are like missing a feature that everybody else has.
Take no offence from my words. I am not trying to insult anybody.
Just requesting a vital and powerful feature.
And please don't tell that all those can be emulated in another ways.
Sure they can be emulated, but its not the case.
You can use a car to drive 100 miles. And do the same on foot. But if i have a choice - i prefer the car. Thats what progress is.