I have just started using Construct a few days ago. So far so good, but I can't seem to figure this problem out.
I have objects called servers that supposed to
- randomly every 1-4 seconds pick an instance that has a state of 0 and flip it to state 1.
- In state 1 every 1 second add to the an instance variable of how long it has been in state 1 "secondsBreaking".
- When the instance variable secondsBreaking reaches 5 flip the state to state 2.
- In state 2 it should wait 3 seconds then go back to state 0.
All of this works except for an oddity. The random instance event will sometimes pick a server flip it to state 1 and back to 0 in a flash of a second. Almost like it's saying "oops, never mind not that one."
What am I doing wrong?! Any help would be greatly appreciated!
I have attached my event sheet with the section that controls all of this. No other section in my event sheet controls these objects or variables.