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hollowthreat - it's always on and cannot be changed or turned on/off. It'll only make a difference if the bottleneck was the sheer number of collision checks. For most games the rendering is the slow part.
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Ashley thanks for reply, i've just done some testing, adding loads of collision objects far away from my player, no fps drops, so it must have worked properly, this is awesome :)
Hey there Ashley. I wanted to ask if the collision cells work with tilemap collisions too ? According to our tests at Resonant Craft, it looks like cell collisions only happen with sprites and tiled sprites (as with tilemap, the amount of collision increases ~"proportionnaly" to the size of the level).