Hundreds of features to explore
Games made in Construct
Your questions answered
Trusted by schools and universities worldwide
Free education resources to use in the classroom
Students do not need accounts with us
What we believe
We are in this together
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
hollowthreat - it's always on and cannot be changed or turned on/off. It'll only make a difference if the bottleneck was the sheer number of collision checks. For most games the rendering is the slow part.
Develop games in your browser. Powerful, performant & highly capable.
Ashley thanks for reply, i've just done some testing, adding loads of collision objects far away from my player, no fps drops, so it must have worked properly, this is awesome :)
Hey there Ashley. I wanted to ask if the collision cells work with tilemap collisions too ? According to our tests at Resonant Craft, it looks like cell collisions only happen with sprites and tiled sprites (as with tilemap, the amount of collision increases ~"proportionnaly" to the size of the level).
Kind regards,
Nathan.