I've got a Tilemap object that uses rather large tiles. An individual tile does not exceed the 2048 pixel limit, but the entire image that I import into the Tilemap object does, hence I got the warning message. So... does this qualify as "cut it into tiles" or is it going to be a problem?
I.e. Should I quit testing the limits and using giant layouts and tilemaps?
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The tilemap doesn't split up it's image into seperate images, so you'd need to consider the total size of the image not the tile size. That size limit has to do with what webgl and your graphic card supports.
I was afraid of that. Guess I'll try splitting the tileset into several tilemaps and lay them on top of one another.