i ran into a construct crashing problem the last days, i use some layers with different blendmodes and it does significally lag construct2 and it seems "Preview Effects" Option doesnt affect the blend modes. I can still work with construct2 if these layers are made invisible (but i surely cant realy work on this layers while the blend mode is active) but sometimes (or better most times) i make them visible again or save and then reopen with these layers visible, construct2 will either extremly lag or just crash.
I have newest graphic drivers available and it does occure on two totally different machines (Thinkpad and Desktop PC), the CPU usage doesnt go up a lot while construct2 is lagging.
Can anyone give me a hint how to prevent this behaviour? (in best case without setting all the layers to normal blend mode while working in the editor and only setting the blend modes when previewing
(i tracked the problem down to tilemap/blendmode issue, it occures only when i use a tilemap with 1*1 tiles[construct editor seems to not realy like that, even if the tilemap itself is only 2*2 and there are no blend modes it lags/glitches] and setting three or more layers with different blend modes, but im not realy after solving this, my concern is that i just missed the right option to disable blend mode in editor, the exported or previewed game doesnt have any lags or glitches)