A little help if possible, everytime I try making a game I keep running into problems with my FPS on mobile phones, I have read LOADS of articles posted about performance and tried all of them but I still keep having issues.
Could somebody please give me some tips on how to use the debugger to see whats causing the drop? for example whats a decent / fair number of collisions per second
Here is a little info on the latest one I'm trying to do from the debugger...
Object count 53 [Add to watch]
Collision checks/sec 3089 (~70/tick) [Add to watch]
Poly checks/sec 757 (~17/tick) [Add to watch]
Moved cell/sec 5 (~0/tick) [Add to watch]
Cell count 15[/code:1n1xjbms]
is the above too high and the cause of my slower FPS?
my game is almost complete so I would prefer not to post the file for it, and also I would like to learn how to fix this myself if possible using the debugger for the future.
I can tell you mind that I don't have hardly anything running 'every tick' and I have done all the performance steps mentioned on here - and various other ones I have seen.
if it helps... the game starts on 60FPS, but as soon as I try and accelorate (using the car behaviour) the drops down to 20 odd, thats what lead me to believe it might be the collision checks.
Thanks in advance,