I'm developing this dungeon-mining game with randomly-generated levels - capx below. Arrow keys to move, WASD to mine.
I've been reading up about the new Tilemap object, which sounds like it's perfect for this project - I'm currently generating upwards of 7,500 tile sprites individually, so am I right in thinking using Tilemap would make this a lot more efficient and framerate-friendly?
As you can see from the capx, there's a fairly lengthy map generation process before the game actually begins - would I still be able to transpose all those events to the Tilemap object if I used it? I don't mind doing that at all if it would make everything more efficient, but I wanted to ask before I start doing that - is it right for a project like this that has random levels?
If someone could take a quick look at the project and let me know what they think I'd be really grateful - even after reading all the posts on it, I'm still a bit confused about what Tilemap actually is...