Ive been messing around with PhoneGap Build and CocoonJS today producing android apks of the same build
Without a doubt CoccoonJS is really boosting the performance (when you use the canvas+ option) of my game to the point that it is performing even better than when hosting native html/js over lan.
Where I am seeing 30-40 FPS on PhoneGap and 50 FPS on Native over LAN, I am seeing 55-60 FPS with CocoonJS
I am super impressed and excited by it.....
That's weird... Cocoon.JS should be very slow compared to phonegap/IntelXDK for incompatibility issues and depreciation reasons. Unless you meant Cocoon.IO instead of Cocoon.JS .
But can you provide data and proof? With these covered.
Sorry but it's hard to trust people nowadays, some just make stuff up. So a proof will settle this.
- Phone Android or IOS? (I'm assuming android right?)
- OS Version
- Game Description
- Game Size
- Game Memory Usage
- Proof of performance difference
- Anything else that is helpful
Thanks. Your data will help us know the ideal builder.
Especially that i have encountered many disadvantages with Cocoon. And also with the fact that Ashley just said this recently on an interview.
In the early days we had a lot of trouble getting our engine to work with their non-browser engine. These were always really hard work so eventually we deprecated them all in favour of real browser engines. Eventually Ludei announced pricing which cost something like $500 to remove a splash screen. I think they are going after a different market. For C2 users that's way too expensive. Since then I've just focused on the Intel XDK and PhoneGap Build.