Hello. I have a game that I've pretty much finished. Sadly I just recently got an iTouch to test it and it goes very very slow. I don't know how else I can stream line the game so it goes faster.
Now my question is what's the standard amount of event sheets, objects and so forth that should be used in a mobile game so it doesn't lag immensely?
Develop games in your browser. Powerful, performant & highly capable.
At the moment, very little. Unfortunately HTML5 performance on mobiles right now is mediocre. It's getting better, and Scirra are actively finding ways to make performance better and better.
Alrighty understood. Thank you. I'll keep that in mind for when I make really complex games. haha Thanks.
Have you seen the manual entry on Performance Tips?
Especially this bit of advice:
hen targeting mobile devices, you should aim to design significantly simpler games to ensure a good experience. Test on mobiles from the very start of your project to avoid any surprises
Your computer is 10-100x more powerful than your phone, so it's unwise to design a game on your computer and hope it will run the same on your phone!
Thanks for the link, Ashley.
Sadly I didn't have the chance to test the game until later on in the project's progression. But it's not a total loss. It'll at least be a browser game. =)