I just wondered if there is a performance difference between a project with low resolution, lets say 120 x 67,5 (16:9) and a project with higher resolution, lets say 1920 x 1080 (16:9).
Now lets take a sprite with the size 300x300.
In the 1920x1080 project the sprite has its original size.
In the other one, I scale it down (16 times in this case).
If I test the project (fullscreen) on a 1920x1080 display, both of them look the same (so Construct is able to scale from the original size of the sprite) and theres no quality loss at all!
So I just wondered if it matters, in which size I develop my project as long as its 16:9 and the sprites original pictures are big enough so they don't get pixelated.
Is it better to develop projects bigger and scale them down for smaller devices or should I develop them smaller then 1920x1080 but with big enough pictures and scale them up?