This is a shot in the dark but is there any reason why the observed performance of a game would be better in Preview Layout mode versus running the exported code on an external HTTP server on the same browser?
We are using rexrainbow's excellent MoveTo behaviour in translating an approx. 380px X 290px sprite across the page. As the iPad 2 is a target device (don't ask) in testing on that device when viewed in Preview mode via "Preview Layout" the FPS rate goes between 35-50 FPS but when we export and view the same sequence on a "real" server the FPS drops to 1FPS and crawls along.
I know this is a shot in the dark but does anyone know of an reason why this might happen?
Thanks in advance for any and all help with this.