Well, for starters, your game is currently running in 1080p... and you're also using the "High Quality" fullscreen scaling option, so that might be it maybe?
I have a Moto G and I have tested a game I made using CocoonJS, the game resolution is 720p and there's a WebGL effect that keeps changing the hue every second... and it still ran OK. (around 50-60fps I believe).
edit: by the way, I'm not sure what is supposed to be happening in the game, but if by "slow" you mean that the ball is falling down too slowly, you just have to change the gravity of the platform behavior on it... and you can also use "simulate control left" and "simulator control right" instead of setting the ball's position to X+dt*200..