Player Hits solid Object and it acts like a wall, but the same obj can be destroyed by another obj.
Been awhile since I messed with Construct 2 so pardon the silly question.
I want to have it where player1 runs into obj1 it acts like a wall or barrier. But obj1 can be destroyed by laser1. Seems like it should be easy but I think the only way I worked with things like this is using it as a solid...which I think then it cannot be destroyed with another collision command.