I'm doing another thread about that subject because I think it's quite important.(more visible here than in the bug section)
I have issues on my game depending on the FPS. I use the platform behavior that comes with C2 and, depending on the fps, the jump height changes.
I've made a little test here using the platform canvas. Try to jump on the walls on the sides. You can't, unless the fps gets under 20.
So if a computer gets a low fps at a moment, the player can reach an unreachable location = HUGE GAME ISSUE.
I'm not the only one to have that problem :
So, if I'm not wrong and that problem really exists, the platform behavior should not be used for a "exploration game" like a metroidvania.
(sorry if my english is rough)