I would like to know if it is planned to implement:
1. Per pixel collision
2. Dynamical image data modification
You mean like getting the pixel information of an image into an array and than modifying it somehow? I used to use this information in XNA for accurate pixel based collision, however it involves a lot of math via matrixes (is the plural matrii?) and I really doubt it would be used in majority of projects with C2.
Maybe a plugin?
Yes, to do a game like Worms. The level is a .png and when you shoot on the image, you remove a circle part. I need to access the image data directly at runtime and update the .png.
I started my game with Unity 3D:
But I can't make it work on IPhone without paying tons of certificates and licences. So Construct seems a good alternative.
Develop games in your browser. Powerful, performant & highly capable.
You may be find THIS thread useful.
Pixel-by-pixel destructible terrain without plugins. Especially useful is R0j0hound's last example.
Well that's a ingenious hack... So I'll have to make a Image plugin then...
But I'm new to Construct so can you tell me, where is the data for the tilemap in this project?
You mean the .js code for it? It's at
C:\Program Files\Construct 2\exporters\html5\plugins\tilemap
Or wherever you installed C2.