I'm currently making a platformer game, with a player composed of multiple sprites. (I use this to split the player in half, this way i can shoot / slash with the torso / arms, and continue walking or jumping legs animations), the elements are positioned over an invisible sprite wich has the platformer behavior.
Here is my question, what do you think is best suited for this, the pin behavior or the Set position to another object every ticks ?
It feels the same for me and the two work, but i'm wondering if one is best suited and better for performances (CPU usage frame rate).
Actually i dont really get the difference between the two. <img src="smileys/smiley5.gif" border="0" align="middle" />