Instead of "Enemy spawn Enemyragdoll. Destroy Enemy", we only need a physics toggle. So when we need our enemy to use ragdoll (when his health is depleeted), we only enabling his sprite's physics.
Here i'm using "spawn-destroy" model, but it's not that comfortable. The project grows in code lined, though they are redunant.
Develop games in your browser. Powerful, performant & highly capable.
yes! I was hoping there was some easy way to go about this