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Hi there! Is there any information about the problem with the physics in Construct 2 and CocoonJS. When I export my game for Android the frame rate drops enormously with 4-5 objects. My whole game is based on physics so If you have any solution or how to optimize it I will be glad to know. Thank you! My phone is Samsung Galaxy S2 plus.
CocoonJS doesn't support webgl, and with that, box2d physics is really slow.
That said....they announced webgl support this week. So soon we will see much improved framerates.
That's great thanks :)
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Physics acceleration is coming to cocoonjs, too.