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Hi there! Is there any information about the problem with the physics in Construct 2 and CocoonJS. When I export my game for Android the frame rate drops enormously with 4-5 objects. My whole game is based on physics so If you have any solution or how to optimize it I will be glad to know. Thank you! My phone is Samsung Galaxy S2 plus.
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CocoonJS doesn't support webgl, and with that, box2d physics is really slow.
That said....they announced webgl support this week. So soon we will see much improved framerates.
That's great thanks :)
Physics acceleration is coming to cocoonjs, too.