I've been using the physics behavior to apply forces to objects, but I recently decided to add skins to my game and noticed something quite strange. I have given the actor a different animation frame for each skin, and a specific frame is selected depending on which skin is chosen. However, despite it being the same actor, the physics forces act differently depending on which skin is being used, almost as if each skin has a different mass. This seems quite odd to me because I am actually keeping the actor itself the same throughout and just changing the animation frame. Any help on what causes this and how to fix it would be amazing!