I have to different projects that I have been trying different android builds of using various methods (crosswalk, cocoonjs & io, and phonegap).
For one game with C2 displaying an about 125 mb memory use, which I expected to run really slowly, I'm getting about 60fps on my test device. For another game with about 25mb, I am getting about 2 fps.
Can't figure out what the difference is. Tried so many settings changes, all project settings for the smaller (and slower) game I changed to mimic the faster, larger game, no box2d physics, everything I could think of.
Anyone know what behaviors or objects or settings tend to slow down phonegap builds?
I know alot of people have experienced unusable framerates from phonegap, so when I had this larger memory use game actually performing great I was really suprised. I really want to figure out what the difference is, especially given how easy a phonegap build is compared to something like ludei's cocoon.