I am making a platform game and i was wondering how poeple handle levels.. mine is composed of 2x tilemap of 3000x2000 (16x16 tiles) (one for background and one for foreground which is collisions)
To load a map it take around 5-8 seconds (from ajax TMX). However, i was wondering if this could cause performance problems in the long term ? (I am mostly making it for desktop) will it be better to avoid scrolling at all and big levels and simply use a kind of zelda 1 scrolling effect with small levels ? So when i reach the end of a level simply load the other.. but i might have some problems such when ennemis see me in a level they must fellow me somehow..
Thanks for your advices!