I actually work on my game, a pixel strategy but I just had a problem about the pathfinding for units.
I need a good fluidity but this one takes time to function and i have some solid blocks.
I tried to use a behavior 8 direction to create my own pathfinding but without success...
However, i saw that we could take pathfinding positions with NodeXAT and NodeYAT but i don't know how to use them.
how can I solve my problem ?