I've been testing a little, and it seems that when you are creating an event for a particle, you can't select either collision nor overlapping, but when you create an event for a sprite, you can pick the particle as the object to test collisions or overlapping to.
Is there any chance particles will go back to how they worked before this update, or will it be like this from now on?
EDIT: Here's a little capx with a particle collision and overlapping test. If you open this in r152, the big numbered squares change react to collisions to particles, but if you open it in r158.2, they won't.
dl.dropboxusercontent.com/u/11564312/particle%20test.capx