So just cos a game is free it means it's crap or it shouldn't be allowed into the stores?
Funny, I went through the topic again, and nowher I've seen this idea evoked.
People talk about "crapps", about free games full of adds and f2p item stores, but not simply "free apps shouldn't be published" so have a chill pill.
The moment you get greedy
Wanting to make money out of an app you took time to make is not necesseraly greed. And today's internet and consumer's habits make it so it is believable/viable to make a living out of making games and selling them on internet. Like the way you are defending free games, accept that people may want to make a living (a couple thousand ?/$/whatever a month). There's not just the "greedy bastard big corporations" and the "nice cute game maker acting out of passion and love" only. You have to consider the whole spectrum of behaviors in between.
I'm trying to show the 5 apps limitation is not the right model in this case and will scare 99% of our community.
Well, seeing by this topic only, most of the people who talked so far seem pretty much OK with appmobi's pricing. Only a couple of people has been vehemently opposed.
Sounds to me your numbers/impression are incorrect.
I understand that in your optic of releasing free apps, appmobi's model is not the best. But from their point of view, their pricing/service including a hosting of the app, it makes sense that there is a limit to how many apps they host. Space costs !
Let's hope that in the future/long run other ways will be available to publish apps from a "free game" perspective. But honestly, I don't see reason to evilize appmobi the way you've been doing for 4 pages now.
Finaly Arima also said, this debate should be held in appmobi's forum, not in C2's. This is kind of irrelevant.