Should i offer button OR axis mapping

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A template which allows you to customise the controls of your game.
  • Just a question regarding controls mapping preference..

    I am currently making a mapping system and i was wondering if i should offer the possibilty for the player to map the axis stick OR a specific key for the moving action ?

    Normally the player would map the axis.. but should i still support the ability to make like the A button to this action even if that make no sense ?

    So i was wondering if any would offer both possibilities. Problem is that if i accept both possibilities that mean for each action i should check if its an axis specific key or a button. I know the axis return an index but it won't tell you if you moved right or left.. or up or down since there only 2 index for an axis.


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