for my project I'm going to have an area filled with random NPCs that meander. I want them to be randomized in appearance a little bit so everyone is not wearing the same thing. (among five to ten-sh outfits)
But I'm not sure what would be better on the system. making just one NPC object, putting all the outfit sprites in it, and assign a value that the system will use to dress the NPC. or give each outfit it's own object and put them in an NPC behavior family?