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I you have 4 different bullet sprites and 1 enemy sprites, does it change the performance at all if you were to have individual "on collision" checks per each sprite INSTEAD of putting all 4 bullets in a family and have 1 collision check?
It doesn't have any change in effect I don't think. I've used both of the ways you described and I didn't see any change.
ry2009 - Thanks for the response.
Ashley - can you confirm this please? I just want to make sure before I rip apart my code.
If Ashley is out for the weekend, you could grab one of the samples to perform tests on.
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It should perform exactly the same. You could even verify this by checking the collision checks per second count is the same in the new debugger.