Is there a way to evaluate existence of an object after Destroy action. If not could we have anything similar.
What I am trying to accomplish, imagine you have n objects obj1…n, on first touch you destroy obj1, on second touch you check if there is no obj1, destroy obj2, on third touch you check for obj2 and destroy obj3...
Right now you can’t do this, for example I tried this
obj1 Is Visible -> obj1.Destroy
obj2 Is Visible -> obj2.Destroy
obj1 Not Is Visible
obj3 Is Visible -> obj3.Destroy
obj2 Not Is Visible
And it won't work because destroyed object doesn't exist anymore so condition 'Is Visible' or 'Not Is Visible' is equally false and can't be used.
So my question is, can it be done with current conditions, or can we have 'Is Exist' or similar conditon to evaluate.