I'm trying to get the For Each Object event working but I am not having much success... Here is a snippet of some test code.
<img src="http://dl.dropbox.com/u/40935009/snippet.png" border="0" />
1. I create five sprites on start of layout, then display the sprite.count which displays 5. This is correct.
2. I then added a sub event to destroy them. It only destroys 1 sprite. The count is then displayed as 4, which is correct.
The For Each doesn't seem to iterate through all the objects. Am I misunderstanding something?
Make another event for the "For Each" statement. I think the fact that you are creating new objects in the parent event is messing up the picking.
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The 'create object' action sets the picked objects to just the created object.
Sub-events inherit the parent event's picked objects, so the subevent inherits a single Sprite (the last created one).
For-each only iterates the currently picked objects, so it runs once for that last created sprite. (In this case you don't need a for-each, it has no effect - actions naturally run "for each" picked object. You only need a for-each when this built-in behavior does not do what you want.)
To fix it, make a second 'start of layout' event that just has 'wait 5 seconds' then 'destroy Sprite'. That event has a blank slate for picked objects, so all sprites are destroyed.
HI Ashley and Cow_trix,
Thanks for the help. I need to rethink my approach when implementing such functionality with Construct 2. I have much to learn...