Gianmichele The documentation makes me none the wiser. Even video tutorials seems to require lots of programming knowledge. Is there any construct 2 friendly way to implement this?
ErekT I've reached out to him several times throughout development. I've tried to look at it from every angle, and it keeps coming back to that the jank is the product of something out of my control. The only system expression or object, or anything else in the layouts which doesn't get reset on a very regular basis is the "time" system expression. Through exploiting time scale I tried cranking it up to a value equalavent of me playing the game for something like 5 hours straight. No jank. Also the fact that the jank stopped when I went back to 10.5 doesn't help the case that it's somehow my fault. When I make an empty canvas and boot up the game, something is seriously wrong when the memory use is 1.5 gb.
I really wish I was in control over the performance of my own game...
tomsstudio Won't matter if it can't run on the thing. No I don't use spriter. If you look closely at the animations in the trailer you'll see how the characters goes inwards and outwards, sometimes even rotating 360 degress inwards. One can't practically achieve this effect in spine or spriter due to the fact that you're only animating in 2 axis. Since my goal was to achieve super dynamic looking animations, skeleton based animation tools simply doesn't do the job.