It seems that I'm not alone
also thefrob has similar problem:
yet no ads in app
in my situation it started over 1 month ago
Mines working just fine. Make sure mopub configuration is working ok.
I use Admob and Millenial Media.
Both banner and fullscreen ads.
Are your apps approved by admob ?
Develop games in your browser. Powerful, performant & highly capable.
"Are your apps approved by admob ?"
on old AdMob there is no "approval", apps just shows that they
don't get ad requests... I do everything exactly like in the past
(working ads in CocoonJS) just this time nothing shows
Strange. I released Monster Attack just last week and it does work for both networks.
-CocoonJS latest version (For android it is 1.4.4)
-Admob and Millenial Media.
Mind posting how you call the ads ? Try add more than one networks ads.
How about ads refreshed ? Did you set it in mopub ?
There is alot of possibilities about what could be wrong or missing.
latest stable Construct, latest beta
ad unit: banner 320x50, refresh interval 60
I was working in IT company so my motto is "if something is working then don't touch it" so I always did the same. And it was working till last CocoonJS compilator update
about C2: plain "on start of layout" show banner ad, on "end of layout" hide banner ad; of course I know that sometimes we have to wait to show banner
Ok. Sorry cant help you much.
it's ok :)
The biggest mistake I have made was ordering new Android tablet (old = not working screen+touch) from China... so I lost lots of time and still didn't get it, LOL.
now I asked thefrob to check his app on CocoonJS launcher, in debug mode
ADS still not work for me too, so sad <img src="smileys/smiley19.gif" border="0" align="middle" />
tumira I try to play your game "Bobo Jump", and I didn't see any ADS in there. When it will show ads in your game?
Thanks for downloading it!
I just tested it now. The ads are displayed but a bit of delayed. Maybe around 1-2 minutes and sometimes the ads not shown at all. I think it all depends on the ads inventory. For bobo jump I was using admob only so there might be no ads or delayed ads due to only one network ( I got a problem with Inmobi network)
For fullscreen ads I did filed a bug to Ashley since the there was a bug with Construct 2 and fullscreen ads in older version. Ashley already fixed the bug in newer version after I already compiled Bobo Jump. So for Bobo Jump the fullscreen ads might just show only one time.
Now for my next game I`ll be using Admob and Millenial Media.
Ludei says: "Currently we have no plan on including new ad networks to our platform."
It seems that recently they changed something, so CocoonJS started sending requests
reply from MoPub:
"Hope all is well. To send requests to AdMob, please update the AdMob CPM for that app/ad unit under the Global Segment in the Networks tab. Help Center Article Below:
it seems that in new UI they hide CPM, but anyway you have to put 0.01 to get banners
in my case, in the latest compilation, it started working
Thank you so much for good information, I will try to do it. <img src="smileys/smiley17.gif" border="0" align="middle" />