I'm new. Like, really new to this. I went through the tutorial, read some guides, looked at some examples, and now I have some questions before I try to embark on anything big and perhaps buy myself a license.
This is like, really basic "every game" type stuff. Trying to think about how I can structure a project to be manageable, and try to avoid painting myself into a corner. Right now, I'm thinking I'll aim primarily for Windows PC w/ Xbox 360 pad gaming. Links to good tutorials are more than welcome! Don't shy away from sending me things that seem too in-depth for a noob. XD
A) Can you make user profiles? I mean, so player 1 can have their own set of save files and settings, and player 2 can have their own.
B) How persistent are save files? I mean, if they are stored in browser local storage, that doesn't sound at all safe to me (in terms of persistence). Can I write to the filesystem from within a game?
C) Does all data that needs to be shared between layouts need to be global? Or is there some way to pass only what's needed?
D) Can event sheet data be shared across layouts? Or can a layout use more than one event sheet? I am thinking for example - if I have an options menu in my game where the user can select a language to play the game in, can I have that global variable and all the functions to load the appropriate language strings from files shared across all the layouts in my game?
E) Can you make variables that are more complex than Text / Number? e.g. some kind of structure that contains several text and number values.
F) Can you build a library to reuse in different games? e.g. if I want to make main menu / options / language select / custom control setup settings into modules, to import into different projects, can I do that?
G) Are there any further limitations I ought to be aware of before starting?
Thanks in advance!