Yeah I really hope this is addressed soon. Literally thousands of 2D games use tiles and not just retro ones, either. To say they're a niche feature is laughable; they are as essential as sprites themselves. Without them C2 is severely limited in what it can make.
Construct 2 has an enormous disadvantage when it comes to RPGs.
Any genre, really. I couldn't even make levels for Bumper's Quest or Schr?dy using C2's layout editor.
ex's tmx importer is good, but it requires a lot of external sources and it only works at run time.
The TMXImporter is not a good solution as it radically changes the workflow and is way more work than it's worth:
-Every single object, property, tile, and background has to be hard-coded
-You have to have sprite objects act as tiles which is not only inefficient but a pain in the neck to work with
-Tiled is not that great of an editor in the first place and is only updated like once a year. The TMXImporter doesn't fully support it either.
-You don't get to use a single feature in C2's layout editor
I do appreciate Rexrainbow making it though... I wouldn't be working on anything right now without it.