Any news on the tile sheet editor?

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  • I was just wondering what the outlook was on getting a tile sheet editor in C2. It seems to be a pretty heavily requested item (going all the way back to Construct Classic). I've looked into the plugin from rex to import from Tile, but a lot of the built in C2 functionality is lost when moving to the new IDE.

    As I'm starting to build out the levels in my game I'm curious - Is this feature being included any time soon? I'm wondering if I should put off any art in my game until a tile editor gets included, or if it's so far off being included (or scrapped because of technical reasons) it's better to go with an alternative now?

    Thanks!

  • I'm gunna bump this super old thread, this is pretty important feature. Construct 2 has an enormous disadvantage when it comes to RPGs. Rex's tmx importer is good, but it requires a lot of external sources and it only works at run time.

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  • Bump . This feature is highly needed

  • Yeah I really hope this is addressed soon. Literally thousands of 2D games use tiles and not just retro ones, either. To say they're a niche feature is laughable; they are as essential as sprites themselves. Without them C2 is severely limited in what it can make.

    Construct 2 has an enormous disadvantage when it comes to RPGs.

    Any genre, really. I couldn't even make levels for Bumper's Quest or Schr?dy using C2's layout editor.

    ex's tmx importer is good, but it requires a lot of external sources and it only works at run time.

    The TMXImporter is not a good solution as it radically changes the workflow and is way more work than it's worth:

    -Every single object, property, tile, and background has to be hard-coded

    -You have to have sprite objects act as tiles which is not only inefficient but a pain in the neck to work with

    -Tiled is not that great of an editor in the first place and is only updated like once a year. The TMXImporter doesn't fully support it either.

    -You don't get to use a single feature in C2's layout editor

    I do appreciate Rexrainbow making it though... I wouldn't be working on anything right now without it.

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