I made this thread because i was interested in other people's thoughts on the "Construct 2 Gamejam" taking place on Newgrounds.
So, if you feel like sharing your opinion of what is about to happen (TONNES of Angry Birds clones, anyone?), give some advice about how the games for touch screen devices should function and what is to be taken into consideration (or even some tips about level/sound/art asset design), or even to share some ideas/show some screens, then please do so here.
Why i intend to participate: I, personally, am a long time forum lurker and a defendant of Construct Classic (since i am 16 years old and cannot afford to buy the "full" version of C2), however i would like to acquire C2 because of its multi-platform support (and possibly develop things for Android), which is why i aspire to participate in the Gamejam.
My Concerns: I am quite concerned about 2 things - performance and the limitations for free version of C2. Developing games for touch screens means, that people on mobile platforms will play them, therefore, performance can be a real concern (you shouldn't concentrate just on the high end devices) - thinking of ways how to limit objects game has to process, such as "despawning", performing calculations every x milliseconds instead of every tick, and even managing the amount of collisions going on becomes quite important.
As for the limitations - i have never been someone, for whom simple ideas would suffice, as i desire to make games with lots of features, such as health bars, inventory systems, even game mechanics have to be fleshed out (such as friction in racing games being based on speed, angle of force applied, car stats etc.), and while intending for the games to be well made, i would quickly go over the limitations. Also, short and linear games cannot really compete very well, since people lose interest after a couple of minutes of playing (except for, perhaps, some of the more "artsier games").
My Predictions: I predict that there will be lots of unfinished games (since a lot of people would like to participate, yet few will think the features through before attempting to make them) because of the strict limits imposed by C2 free version, there will probably lots of demakes of popular games (such as Angry Birds), yet competition will be fierce, since there are a lot of skilled people who use C2.
My Ideas/Games: Currently in concept stage only (day #2), so far i've come up with a couple of ideas on how to manage to get into the top 8:
>Make many games (up to 4 or 5) in different genres: No single person likes every game genre, so i will attempt to make games of multiple genres. This would also be a wise move, since you simply cannot spend all of the time perfecting your 100-event masterpiece (people won't notice small changes, such as rescaling the collision-box to fit the sprite pixel-by-pixel).
>Keep it short and keep it simple: this should be done because every event counts, therefore even a health-bar can cost you feature in your game.
So far, i intend to make games of following genres: angry birds clone (a genre itself :D), a side scrolling puzzle/platformer game, a side scrolling beat-em-up, a side scrolling shooter, a game where you go bowling with Roman...
What about you guys? What's your opinion? How much progress have you made?
Edit #2
<font size="4">Resources:</font>
A table with common screen resolutions for android phones
<font color=blue>dl.dropbox.com\u\80437109\Screen%20sizes.docx</font>
You can use this to choose the right layout size for your game.
A compilation of free level/game design guides
<font color=blue>dl.dropbox.com\u\80437109\Downloads.7z</font>
A couple of .pdf files that describe different game/level design aspects.