New Feature Request - Solid Ignore Select Solid

  • I agree, we need this!

  • I've been requesting this for 2 years now.

  • This is indeed very useful. Perhaps a tagging system like the shadow casting has...?

  • I would love this as well. Right now I have a platform on one PC that a second PC can jump on. Unfortunately, the first PC collides with this object placed over them, and causes some unwanted side-effects. Having collision selectively enabled for just the other PC would be wonderful!

  • To add to the requests, I'd love to see the solid behaviour fully expanded -

    Collision groups

    Directional solidness, similar to jump-thrus, but more, objects can be limited based on simple directions (up,down,left and right) or an angle range.

  • The feature could save alot of time and lines of codes, but it isn't implemented yet right?

    So... does anybody have a another solution?

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  • Apparently I just did my own hitbox detection, sorry for double post!

  • Unity has had this feature for ages. It's a bit sad that Construct 2 doesn't.

  • Lots of other engines have this feature, or, rather, allow you to write it yourself. You'd have to go very, very far out of your way to do that in C2 though.

    Perhaps it's more difficult to add than we think. It's been a request for over 2 years now and no word from Ashley.

    Either way, it'd definitely come in handy.

  • Perhaps it's more difficult to add than we think. It's been a request for over 2 years now and no word from Ashley.

    Then again, we've been waiting for a global boolean for possibly longer. It's possible that Ashley never thought about it.

  • > Perhaps it's more difficult to add than we think. It's been a request for over 2 years now and no word from Ashley.

    >

    Then again, we've been waiting for a global boolean for possibly longer. It's possible that Ashley never thought about it.

    For what it's worth, a global variable with the default of 0 and the simple addition of a switch/toggle function as a single event in every project has replicated any use I can see for a global boolean.

    But a comment on the solid behaviour would be nice.

  • >

    > > Perhaps it's more difficult to add than we think. It's been a request for over 2 years now and no word from Ashley.

    > >

    >

    > Then again, we've been waiting for a global boolean for possibly longer. It's possible that Ashley never thought about it.

    >

    For what it's worth, a global variable with the default of 0 and the simple addition of a switch/toggle function as a single event in every project has replicated any use I can see for a global boolean.

    But a comment on the solid behaviour would be nice.

    I know, I was just pointing out that the simplest of features still aren't in C2, even after years of waiting.

  • True, still I do appreciate every little bit of C2! I just wrote a nice looking game with lots of lots of functions below 300 lines of codes. You can still work around everything, I don't mind polishing some of my coding skills .

    So thank you Ashley and of course Team Scirra for the fast & smooth engine!

  • Y'know if we quit using behaviors and taught people to use events to write their own, as it should be, then everyone could do this and much, much more themselves. And learn quite a few things in the process. Juuust saying.

  • Y'know if we quit using behaviors and taught people to use events to write their own, as it should be, then everyone could do this and much, much more themselves. And learn quite a few things in the process. Juuust saying.

    I still don't know, how could I make platform movement without behaviours. Could Ashley or someone else create a tutorial explaining how this could be done and workings of math used ( for jumping )? Thx!

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