I've been working on a game for the past year. It has gone through multiple file versions as well as releases of Construct 2 with no issue. The game is usually tested on firefox and windows phone 8.
Today I wanted to test my game in firefox and internet explorer and I noticed music abruptly gets cut off after about 2 seconds. Progressing through the game I'll get random degradation of sound effects as well. This is the same file I worked and tested on last week with no issues.
I was using thehen's windows phone tutorial as my way of playing sounds and music using functions (awesome tutorial by the way, go check it out, I don't have permissions to post the link, sorry).
Things I've tried:
Updated to the latest Construct
Downgraded to Construct 136
Tried a different computer
Tried files from 5 months back
Replaced a music file with a different one
Loaded a completely different game using the same functions
Updating or downgrading Construct did not help
Trying a different computer gave me the same results for the game.
Trying old files rendered same problems.
Replacing the music file still stopped.
! Testing a different game had no problems. Music was fine.
I'm scratching my head. Does this mean the game files that were great from 5 months ago to last week have all been corrupted as of today?
My suspicion is the game file. But I'm really confused by it. The whole idea of archiving files is to have a fall back plan. But to see old files from months ago behave as odd as the newest file throws me for a loop.
Any thoughts will be greatly appreciated.