I'm a Unity guy coming over to try Construct 2 and I'm trying to carry over some of the object-oriented organization.
For most objects with logic more complex than simple behaviors, I want them to have their own event sheets to avoid having one huge event sheet. I have 2 questions about this approach:
1. Will this have an impact on performance? I read through an article about performance tips but it didn't mention anything about multiple event sheets.
2. If most people don't take this approach, what is your workflow? Do you just separate different areas of your game logic through the use of headings on one giant event sheet?
Thanks for your time!